AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in Australia Q2 2022
In Q2 2022, the top co-op games in Australia showed significant engagement and revenue trends, with notable performances from Roblox, Diablo Immortal, Among Us!, Clash Royale, and Apex Legends Mobile.
In Q2 2022, the top co-op games in Australia displayed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Roblox from Roblox Corporation experienced a dynamic quarter with weekly revenue peaking at approximately $564K in mid-April before seeing a gradual decline, ending the quarter with around $487K. Weekly downloads saw an initial rise to 29.5K in mid-April, followed by a dip, but rebounded to 25.3K by the end of June. The game maintained a robust weekly active user base, increasing from 1M to 1.15M throughout the quarter.
Diablo Immortal by Blizzard Entertainment showed strong initial engagement with weekly revenue hitting $207K in its first full week post-launch. However, this figure saw a decline to $125K by the end of June. Weekly downloads started high at 130K but dropped sharply to around 7.9K. Active users also saw a decrease from 115K to 53K over the same period.
Among Us! from InnerSloth LLC showed consistent revenue growth across the quarter, starting at $398 and peaking at $802. Weekly downloads were steady, ending at 18.2K, an increase from the start of the quarter. Active users grew from 32.5K to 50.6K, indicating strong engagement.
Clash Royale by Supercell had fluctuating revenue, peaking at $241K in early April before settling at around $115K by the end of June. Downloads saw a gradual decline, ending at approximately 9.7K. Active users remained stable, hovering around the 340K mark.
Apex Legends Mobile from Electronic Arts, which launched mid-May, saw an initial surge in revenue to $31K, before tapering off to $8.2K by the end of June. Downloads followed a similar trend, starting high at 35.5K and dropping to 8.5K. Active users saw a peak at 46.9K in late May but decreased to 31.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.